xof 0303txt 0032 AnimTicksPerSecond { 60; } Frame ReplacedName0 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Mesh Mesh_1_PM { 4; -1.0;1.0;0.0;, 1.0;1.0;0.0;, -1.0;-1.0;0.0;, 1.0;-1.0;0.0;; 2; 3;0,1,2;, 3;1,3,2;; MeshNormals { 4; 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;; 2; 3;0,1,2;, 3;1,3,2;; } MeshTextureCoords { 4; 0.0;0.0;, 1.0;0.0;, 0.0;1.0;, 1.0;1.0;; } MeshMaterialList { 1; 2; 0, 0; Material { 1.000000;1.000000;1.000000;1.000000;; 5.000000; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "Sample.jpg"; } } } VertexDuplicationIndices { 4; 4; 0, 1, 2, 3; } XSkinMeshHeader { 2; 3; 3; } SkinWeights { "Mesh_1"; 0; ; ; 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } SkinWeights { "BoneA_Joint"; 4; 0, 1, 2, 3; 0.0, 1.0, 1.0, 0.0; 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } SkinWeights { "BoneB_Joint"; 2; 0, 3; 1.0, 1.0; 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } } Frame Root_Joint { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Frame BoneA_Joint { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } } Frame BoneB_Joint { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } } } } AnimationSet MotionA { Animation { AnimationKey { 0; 1; 0;4;1.000000,-0.000000,-0.000000,-0.000000;;; } AnimationKey { 1; 1; 0;3;1.000000,1.000000,1.000000;;; } AnimationKey { 2; 1; 0;3;0.000000,0.000000,0.000000;;; } { Root_Joint } } Animation { AnimationKey { 0; 3; 0;4;1.000000,-0.000000,-0.000000,-0.000000;;, 60;4;0.896567,-0.000000,-0.000000,-0.442909;;, 120;4;1.000000,-0.000000,-0.000000,-0.000000;;; } AnimationKey { 1; 1; 0;3;1.000000,1.000000,1.000000;;; } AnimationKey { 2; 1; 0;3;0.000000,0.000000,0.000000;;; } { BoneA_Joint } } Animation { AnimationKey { 0; 3; 120;4;1.000000,-0.000000,-0.000000,-0.000000;;, 180;4;0.896567,-0.000000,-0.000000,-0.442909;;, 240;4;1.000000,-0.000000,-0.000000,-0.000000;;; } AnimationKey { 1; 1; 0;3;1.000000,1.000000,1.000000;;; } AnimationKey { 2; 1; 0;3;0.000000,0.000000,0.000000;;; } { BoneB_Joint } } }