#version 3.0 #include "colors.inc" #include "shapes.inc" #include "textures.inc" #include "glass.inc" global_settings { assumed_gamma 2.4 ambient_light rgb<1,1,1> } camera { location <-44.5*sin(2*pi*clock), 0,-44.5*cos(2*pi*clock)> look_at <0, 0, 0> angle 12.0 } background {color rgb <1,1,1>} // ******* L I G H T S ******* light_source { // Area_Lichtpunkt 1 <-60,100,-75> color rgb<1,1,1> area_light <-20,0,0>, <0,-20,0>, 3, 3 adaptive 1 jitter } light_source { // Area_Lichtpunkt 2 <60,100,-10> color rgb<1,1,1> area_light <0,-20,0>, <0,0,-20>, 3, 3 adaptive 1 jitter } // ******** TEXTURES ******* union { //C sphere { <3.39,0.85,0.06>, 0.38 } sphere { <2.84,0.19,1.31>, 0.38 } sphere { <1.33,-0.10,1.22>, 0.38 } sphere { <0.49,1.18,1.12>, 0.38 } sphere { <-1.00,0.88,1.03>, 0.38 } sphere { <-2.79,0.07,-0.49>, 0.38 } sphere { <-2.84,-1.10,-1.48>, 0.38 } pigment{color Clear} finish{ F_Glass1 } interior { I_Glass2 fade_color Col_Citrine_01 ior 1.55 } } union { //N sphere { <3.58,-1.06,1.57>, 0.38 } sphere { <-1.39,0.39,-0.19>, 0.38 } pigment{color Clear} finish{ F_Glass1 } interior { I_Glass2 fade_color Col_Sapphire_02 ior 1.77 } } union { //O sphere { <-1.76,1.07,1.95>, 0.37 } sphere { <3.67,2.01,-0.08>, 0.37 } sphere { <3.52,-0.04,-0.94>, 0.37 } pigment{color Clear} finish{ F_Glass1 } interior { I_Glass2 fade_color Col_Ruby_01 ior 1.77 } } merge { //H and Bond sphere { <3.22,-1.52,2.42>, 0.16 } sphere { <3.42,-1.73,0.80>, 0.16 } sphere { <3.03,0.88,2.17>, 0.16 } sphere { <1.01,-0.67,2.12>, 0.16 } sphere { <1.14,-0.75,0.34>, 0.16 } sphere { <0.78,1.78,0.23>, 0.16 } sphere { <0.67,1.82,2.02>, 0.16 } sphere { <3.89,0.43,-1.71>, 0.16 } sphere { <-0.70,0.31,-0.93>, 0.16 } sphere { <-3.35,-0.21,0.43>, 0.16 } sphere { <-3.27,0.97,-0.94>, 0.16 } sphere { <-3.89,-1.36,-1.74>, 0.16 } sphere { <-2.31,-0.86,-2.42>, 0.16 } sphere { <-2.36,-2.01,-1.04>, 0.16 } cylinder { <3.39,0.85,0.06>,<2.84,0.19,1.31>,0.05} cylinder { <3.39,0.85,0.06>,<3.67,2.01,-0.08>,0.05} cylinder { <3.39,0.85,0.06>,<3.52,-0.04,-0.94>,0.05} cylinder { <2.84,0.19,1.31>,<1.33,-0.10,1.22>,0.05} cylinder { <2.84,0.19,1.31>,<3.03,0.88,2.17>,0.05} cylinder { <2.84,0.19,1.31>,<3.58,-1.06,1.57>,0.05} cylinder { <1.33,-0.10,1.22>,<0.49,1.18,1.12>,0.05} cylinder { <1.33,-0.10,1.22>,<1.01,-0.67,2.12>,0.05} cylinder { <1.33,-0.10,1.22>,<1.14,-0.75,0.34>,0.05} cylinder { <0.49,1.18,1.12>,<-1.00,0.88,1.03>,0.05} cylinder { <0.49,1.18,1.12>,<0.78,1.78,0.23>,0.05} cylinder { <0.49,1.18,1.12>,<0.67,1.82,2.02>,0.05} cylinder { <-1.00,0.88,1.03>,<-1.39,0.39,-0.19>,0.05} cylinder { <-1.00,0.88,1.03>,<-1.76,1.07,1.95>,0.05} cylinder { <-2.79,0.07,-0.49>,<-2.84,-1.10,-1.48>,0.05} cylinder { <-2.79,0.07,-0.49>,<-3.35,-0.21,0.43>,0.05} cylinder { <-2.79,0.07,-0.49>,<-3.27,0.97,-0.94>,0.05} cylinder { <-2.79,0.07,-0.49>,<-1.39,0.39,-0.19>,0.05} cylinder { <-2.84,-1.10,-1.48>,<-3.89,-1.36,-1.74>,0.05} cylinder { <-2.84,-1.10,-1.48>,<-2.31,-0.86,-2.42>,0.05} cylinder { <-2.84,-1.10,-1.48>,<-2.36,-2.01,-1.04>,0.05} cylinder { <3.22,-1.52,2.42>,<3.58,-1.06,1.57>,0.05} cylinder { <3.42,-1.73,0.80>,<3.58,-1.06,1.57>,0.05} cylinder { <3.89,0.43,-1.71>,<3.52,-0.04,-0.94>,0.05} cylinder { <-0.70,0.31,-0.93>,<-1.39,0.39,-0.19>,0.05} sphere { <3.39,0.85,0.06>, 0.08 } sphere { <2.84,0.19,1.31>, 0.08 } sphere { <1.33,-0.10,1.22>, 0.08 } sphere { <0.49,1.18,1.12>, 0.08 } sphere { <-1.00,0.88,1.03>, 0.08 } sphere { <-2.79,0.07,-0.49>, 0.08 } sphere { <-2.84,-1.10,-1.48>, 0.08 } sphere { <3.58,-1.06,1.57>, 0.08 } sphere { <-1.39,0.39,-0.19>, 0.08 } sphere { <-1.76,1.07,1.95>, 0.08 } sphere { <3.67,2.01,-0.08>, 0.08 } sphere { <3.52,-0.04,-0.94>, 0.08 } pigment{color Clear} finish{ F_Glass1 } interior { I_Glass2 fade_color Col_Topaz_01 ior 1.63 } } sky_sphere { //pigment {color rgb <0.10,0.10,1.00>}//Sky for 1 pigment {color rgb <0.40,0.40,1.00>}//Sky for 2 pigment {//Cloud bozo turbulence 0.6 octaves 6.0 omega 0.7 lambda 2.0 color_map { [0.0 color rgb <0.85, 0.85, 0.85>] [0.1 color rgb <0.75, 0.75, 0.75>] [0.5 color rgbt <1, 1, 1, 1>] } scale 0.4 } rotate -135*x } // End of File