#version 3.0 #include "colors.inc" #include "shapes.inc" #include "textures.inc" #include "glass.inc" global_settings { assumed_gamma 2.4 ambient_light rgb<1,1,1> } camera { location <-36.8*sin(2*pi*clock), 0,-36.8*cos(2*pi*clock)> look_at <0, 0, 0> angle 12.0 } background {color rgb <1,1,1>} // ******* L I G H T S ******* light_source { // Area_Lichtpunkt 1 <-60,100,-75> color rgb<1,1,1> area_light <-20,0,0>, <0,-20,0>, 3, 3 adaptive 1 jitter } light_source { // Area_Lichtpunkt 2 <60,100,-10> color rgb<1,1,1> area_light <0,-20,0>, <0,0,-20>, 3, 3 adaptive 1 jitter } // ******** TEXTURES ******* union { //C sphere { <-1.34,0.13,-0.69>, 0.38 } sphere { <-0.07,0.91,-0.33>, 0.38 } sphere { <2.31,0.94,0.32>, 0.38 } sphere { <1.51,-0.85,-1.18>, 0.38 } sphere { <0.86,-0.85,1.21>, 0.38 } pigment{color Clear} finish{ F_Glass1 } interior { I_Glass2 fade_color Col_Citrine_01 ior 1.55 } } union { //N sphere { <1.13,0.03,0.00>, 0.38 } pigment{color Clear} finish{ F_Glass1 } interior { I_Glass2 fade_color Col_Sapphire_02 ior 1.77 } } union { //O sphere { <-2.37,1.06,-0.94>, 0.37 } pigment{color Clear} finish{ F_Glass1 } interior { I_Glass2 fade_color Col_Ruby_01 ior 1.77 } } merge { //H and Bond sphere { <-3.22,0.61,-1.05>, 0.16 } sphere { <-1.23,-0.49,-1.61>, 0.16 } sphere { <-1.70,-0.51,0.15>, 0.16 } sphere { <-0.30,1.57,0.54>, 0.16 } sphere { <0.18,1.58,-1.19>, 0.16 } sphere { <3.22,0.35,0.57>, 0.16 } sphere { <2.08,1.60,1.19>, 0.16 } sphere { <2.56,1.59,-0.54>, 0.16 } sphere { <2.44,-1.43,-0.96>, 0.16 } sphere { <0.72,-1.60,-1.41>, 0.16 } sphere { <1.69,-0.24,-2.09>, 0.16 } sphere { <1.76,-1.42,1.50>, 0.16 } sphere { <0.55,-0.23,2.09>, 0.16 } sphere { <0.05,-1.59,1.01>, 0.16 } cylinder { <-1.34,0.13,-0.69>,<-0.07,0.91,-0.33>,0.05} cylinder { <-1.34,0.13,-0.69>,<-1.23,-0.49,-1.61>,0.05} cylinder { <-1.34,0.13,-0.69>,<-1.70,-0.51,0.15>,0.05} cylinder { <-1.34,0.13,-0.69>,<-2.37,1.06,-0.94>,0.05} cylinder { <-0.07,0.91,-0.33>,<-0.30,1.57,0.54>,0.05} cylinder { <-0.07,0.91,-0.33>,<0.18,1.58,-1.19>,0.05} cylinder { <-0.07,0.91,-0.33>,<1.13,0.03,0.00>,0.05} cylinder { <2.31,0.94,0.32>,<3.22,0.35,0.57>,0.05} cylinder { <2.31,0.94,0.32>,<2.08,1.60,1.19>,0.05} cylinder { <2.31,0.94,0.32>,<2.56,1.59,-0.54>,0.05} cylinder { <2.31,0.94,0.32>,<1.13,0.03,0.00>,0.05} cylinder { <1.51,-0.85,-1.18>,<2.44,-1.43,-0.96>,0.05} cylinder { <1.51,-0.85,-1.18>,<0.72,-1.60,-1.41>,0.05} cylinder { <1.51,-0.85,-1.18>,<1.69,-0.24,-2.09>,0.05} cylinder { <1.51,-0.85,-1.18>,<1.13,0.03,0.00>,0.05} cylinder { <0.86,-0.85,1.21>,<1.76,-1.42,1.50>,0.05} cylinder { <0.86,-0.85,1.21>,<0.55,-0.23,2.09>,0.05} cylinder { <0.86,-0.85,1.21>,<0.05,-1.59,1.01>,0.05} cylinder { <0.86,-0.85,1.21>,<1.13,0.03,0.00>,0.05} cylinder { <-3.22,0.61,-1.05>,<-2.37,1.06,-0.94>,0.05} sphere { <-1.34,0.13,-0.69>, 0.08 } sphere { <-0.07,0.91,-0.33>, 0.08 } sphere { <2.31,0.94,0.32>, 0.08 } sphere { <1.51,-0.85,-1.18>, 0.08 } sphere { <0.86,-0.85,1.21>, 0.08 } sphere { <1.13,0.03,0.00>, 0.08 } sphere { <-2.37,1.06,-0.94>, 0.08 } pigment{color Clear} finish{ F_Glass1 } interior { I_Glass2 fade_color Col_Topaz_01 ior 1.63 } } sky_sphere { //pigment {color rgb <0.10,0.10,1.00>}//Sky for 1 pigment {color rgb <0.40,0.40,1.00>}//Sky for 2 pigment {//Cloud bozo turbulence 0.6 octaves 6.0 omega 0.7 lambda 2.0 color_map { [0.0 color rgb <0.85, 0.85, 0.85>] [0.1 color rgb <0.75, 0.75, 0.75>] [0.5 color rgbt <1, 1, 1, 1>] } scale 0.4 } rotate -135*x } // End of File